Quoted in the San Antonio Current
Seeing one's research contribution used in another's work is one of the reasons I love writing. Popular culture and associated mass media is where much of public opinion is negotiated and determined. In Communication, I get to study the way this happens, and participate in the dialogue. You can have your own soapbox, but if others are giving you a megaphone it's even better.
In a recent article on World of Warcraft as an MMORPG emerging from the fringe of culture into mainstream, Richard and I are quoted:
However, before we grab the torches and gather in the town square to march on game developers, we should step back and ask what it means to say that something is intrinsically “addictive.” Researchers Florence Chee and Richard Smith argue that the term “addiction” is often used to stigmatize pleasurable behaviors that seem unacceptable to mainstream society. “Why do we need to label everything potentially likable as addictive?” they ask. In our pathologized culture, the discourse of addiction surrounds such behaviors as work, love, gambling, sex, shopping, therapy, and even reading.
You can read the whole article here: "If you can't beat 'em..." from the San Antonio Current.
In a recent article on World of Warcraft as an MMORPG emerging from the fringe of culture into mainstream, Richard and I are quoted:
However, before we grab the torches and gather in the town square to march on game developers, we should step back and ask what it means to say that something is intrinsically “addictive.” Researchers Florence Chee and Richard Smith argue that the term “addiction” is often used to stigmatize pleasurable behaviors that seem unacceptable to mainstream society. “Why do we need to label everything potentially likable as addictive?” they ask. In our pathologized culture, the discourse of addiction surrounds such behaviors as work, love, gambling, sex, shopping, therapy, and even reading.
You can read the whole article here: "If you can't beat 'em..." from the San Antonio Current.
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