Wednesday, April 04, 2007

Terra Nova post: Local contexts of addiction to online games

I’ve been a reader and friend of those on TerraNova since its beginning in 2003. Being a person who loves games, gaming, and games research, it is an absolute pleasure to be an invited guest blogger for TN this month.

I thought this would be a great time to share my plans for (dramatic epic music //) the dissertation (// dramatic epic music) so that TN readers may get a cursory idea of what I'm 'about.' My research involves taking a critical look at dominant discourses surrounding the phenomenon of “online games addiction” as it is understood in a colloquial sense, primarily the concept is presented in the mass media. More specifically, I’m questioning the meanings of definition, regulation, and cultural value of excessive game playing in the context of Korean online game culture. My goal is to build an increased understanding of cultural factors in the evaluation and implementation of technology and the social fallouts that may coincide with that.

The widespread international concern of addiction to online games in particular, with which many TN blog readers are familiar, provides an excellent context in which to situate an examination of the interaction between Information Communication Technologies (ICTs) and users in their lived realities. I'm especially interested in how games are a part of that inquiry, increasingly acting as a medium by which users communicate and often facilitate meaningful relationships. By thinking of games as a form of meaningful communication, it problematizes how concepts like 'addiction' to such activities are operationalized and measured (such as 'time spent online' or 'anxiety level when not logged on'). Should we think about games in their myriad forms differently?

>>Continue reading post at TN

Labels: , , , , ,

0 Comments:

Post a Comment

<< Home