On page A12 of Sunday's Washington Post, is a story titled, "
Japan's Killer Work Ethic: Toyota Engineer's Family Awarded Compensation." It talks about
Karoshi, which is the Japanese term for dying as a result of working too much.
The average South Korean works 2,390 hours each year, according to the OECD. This is over 400 hours longer than the next longest-working country and 34% more hours than the average in the United States (1777). In Canada, the average of hours worked per year is 1717. A typical workweek in South Korea is 44 hours or longer. Most people start their day at 8am and end at around 7pm or later, often having dinner before returning to work. Until legislation in 2004 that virtually abolished the six-day workweek in large corporations known as "jaebol", South Korea was the only country in the OECD that worked Saturdays.
South Korea and Japan are the only countries where death by work or "karoshi" (과로사) is a recognized phenomenon. Their respective economic booms are not without consequence, but it's less fashionable to talk about than gadgets, I suppose. But it's the consequences that need the most coverage, and thought as to how to mitigate them.
I believe that this has huge implications for how communication technologies are used (I include online gaming in this category), as work and play is increasingly blurred. This phenomenon is articulated in Asia, sure, but one can see labour practices in the North American knowledge sector being affected as well. Think of the stereotypical Silicon Valley worker and the 60+ workweek necessary for basic "cred," with often little to no extra compensation except for the privilege of keeping one's job.
Vincent Mosco (Canada Research Chair in Communication and Society) published a book last year called, "Knowledge Workers in the Information Society" edited with Catherine McKercher on this very topic.
Communication technologies, which are the primary vessels of knowledge labour, serve to blur the lines between work and leisure. We therefore need to reassess how we think about work, leisure, plugging in, and being 'always on.' Is it that the individual cannot control themselves, or is the expectation of one's (workplace) culture or society to be implicated in the process?Knowledge workers have not had an 'industrial revolution.'
Speaking of always on, Vancouver sure wasn't at the start of the week with a power outage that hamstrung the business district on Monday, and continues. So much of our labour relies on electricity, that once we were without it, I just saw people wandering around downtown aimlessly... lost. Then they were told to go home.
Labels: electricity, games, karoshi, knowledge, labour, technology