Monday, January 09, 2012

Dissertation preview

What better way to begin the New Year, than with a dissertation teaser?

Here it is.

Title: Online games as a medium of cultural communication: An ethnographic study of sociotechnical transformation
  • Introduction
  • Methodology and Rationale
  • The Rise of Korean Gaming
  • Gaming: from Subculture to Mainstream
  • Conclusion and Moving Forward

Abstract:

This dissertation explores the place and meaning of online games in everyday life. In South Korea, online games are a prominent part of popular culture and this medium has come under public criticism for various societal ills, such as addiction. Humanistic accounts of Information-Communication Technology (ICT) usage are still a minority body of research. All too often, the explanations for engagement with technology are reductionist to the most basic variables and the social aspects omitted in the name of science. An ethnographic approach is employed in order to understand the place of games as a communication medium.

Exactly how has it come to pass, that online games have come to occupy such a prominent place in the media ecology in South Korea, and yet not been replicated in other national contexts? First, I outline the discourse on addiction as it pertains to online games and suggest some scholarly support for the viewpoint that the rhetoric surrounding a biomedical interpretation of online game addiction may not be the most appropriate way to address problems that have been typically laid at the feet of online gaming (or any other new form of media). Second, I transition into discussing my rationale for approaching South Korea as a fieldsite, the ethnographic methodology employed, and how this examination of online games is a particularly illustrative case of the profound role played by culture, social structure, infrastructure, and policy in audience reception. Third, I delve into the foundational aspects of Korean social history and culture that I assert, set the stage for the present new media scene in South Korea. Fourth, I explore what games mean in the lives of Korean youth according to the ethnographic data I have been collecting during research stays in 2004, 2008/2009 and 2010.

Overall, this dissertation examines the contextual factors of which a medium of communication in the sociotechnical transformation of South Korea can begin to be understood within the porous boundaries of its national circumstances.

Keywords: Games; Ethnography; Korea; Addiction; Sociotechnical; Media; Anthropology; Communication; Culture; Social Structure; Infrastructure; Policy;

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Wednesday, December 03, 2008

Top 100 Anthropology Blogs

Online Universities.com has posted a list of their "top 100 Anthropology Blogs," with a brief run-down of what they're about.

On the whole, it's a reasonable list of blogs, many of which I myself already keep up on )like Savage Minds, This Blog Sits at the, INCITE... or guested on, as with the case of Terra Nova), and some that are new and interesting.

I just don't know why #39 is on there... (cough)...blimey. heh

Thanks for the props.

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Wednesday, November 28, 2007

Harvard Business Review: The Next Big Thing

Some reading from the Harvard Business Review about "The Rise of Corporate Anthropology," by Tom Davenport.

Davenport holds the President’s Chair in Information Technology and Management at Babson College, where he also leads the Process Management and Working Knowledge Research Centers. His books and articles on business process reengineering, knowledge management, attention management, knowledge worker productivity, and analytical competition helped to establish each of those business ideas. Having him tout this type of socio-cultural anthropology and highlight observation as the "Next Big Thing" in business, to me, reaches out to an audience that is just beginning to recognize (again) that ethnographers have much to offer design and technology because artefacts are products of culture. Culture, being the key word here.

"I have been predicting for years that anthropologists would soon be in demand in the workplace, and now this is finally coming to pass. Anthropologists are social scientists who study human behavior through systematic observation. There are a variety of types of anthropologists --physical, archeological, and medical. I am primarily focused here on social and cultural anthropologists, some fraction of which are interested in social relationships in the contemporary workplace. I also believe that sociologists (my own background), social psychologists, and even some behaviorally-oriented economists will be of increasing use in corporate life, but I am particularly bullish on anthropology because of its emphasis on observation.

What’s so good about systematic observation? It’s the key to knowing what’s working and what isn’t, how people are using technology and other tools in the course of the workday, how workers extract meaning (or don’t) from their work, and so forth. We all make sweeping generalizations about these and many other topics, but we don’t really know. Corporate anthropology provides the possibility of actually knowing what’s happening and why in organizations."

more in the article>>

Shout outs to Martin B. for the heads up on this article!

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