Wednesday, January 26, 2011

Speaking at Lift11 in Geneva

It’s T-7 days until Lift11 begins in Geneva, and I’m delighted to have been selected to participate, and also to be selected as a speaker for the open stage, during the Games, beyond Gamification and transmedia session.

Lift11 is a three-day conference about current and emerging usage of digital technologies such as online communities, social media and casual games. Participants come to better understand the challenges and opportunities presented by digital technologies, and meet the people who drive these innovations.

The synopsis of my talk, titled “Localizations of global games: cross-cultural lessons” can be found here on the conference website>>

What happens when global games meet local culture?

In this talk, Florence Chee discusses the idea of games as a medium of communication and how it may look the same or different depending on where in the world you may find yourself. How do factors like culture, social structure, and infrastructure affect how people play online games in different global contexts? Drawing from ethnographic studies of games from all over the map, game designers, engineers, or cultural theorists will be interested in this discussion of the contingent factors that arise from public and private game play that is sometimes not about the game at all.

The whole conference happens at the Geneva International Conference Center (CICG). All talks will be given in English unless specified, and a French translation will be provided. The program is subject to changes.

The entire Lift11 schedule can be found here>>

Geneva. Can I be excited yet?

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Monday, March 09, 2009

March Brown Bag Lunch - Dal Yong Jin

The School of Communication's Dal Yong Jin will be giving this month's Brown Bag lunch talk this Wednesday, March 11th.
Location: Mallinson Conference Room (K8652), SFU Burnaby at 12 Noon.
Title: De-convergence: a shifting business trend in the U.S. digital media industries
Abstract: Since the early 21st century, several media companies, including Time-Warner, Viacom, Walt Disney, and Vivendi, have utilized de-convergence as a new business model. The emergence of de-convergence in the communication industry has raised a fundamental question, that being whether de-convergence will become one of the major business models in changing the ownership structure and system. This topic investigates this shifting trend and applies it in relation to digital media, including Internet, mobile, cable, and television. It analyzes why and how communication giants in Western countries, particularly the U.S. broadcasting industries, have pursued de-convergence in recent years. It first examines the background and practice of convergence between the early 1990s and 2007. Then, it maps out how media companies have pursued de-convergence through split-off and spin-off strategies as their new business model. Finally, it articulates whether the de-convergence trend has consequently contributed to the enhancement of the policy goals of competition, diversity, and promotion of democratic discourse that are embedded in antitrust laws and regulations relevant to mass media.

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